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Crypt Raider Sweep and Input Functionality
Implemented code for the grabber attached to the player camera to have a spherical radius sweep for detecting actors that the grabber can...
housika717
Jan 19, 20241 min read
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Line Tracing in Crypt Raider
For this week in Crypt Raider I implemented line tracing and sweeping on the grabber from the player perspective and gave it a visible...
housika717
Jan 12, 20241 min read
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More Functionality to Crypt Raider
Implemented Mover function to the stone wall hiding the hallway / staircase in the map. When the boolean is triggered it will move the...
housika717
Jan 5, 20241 min read
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Crypt Raider Actor Functionality
Starting to add code to actors on the Crypt Raider map. Currently went over lessons covering pointer types and references in unreal.
housika717
Dec 29, 20231 min read
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Crypt Raider Interior Lighting
Set up several light sources for the interior of the map in Crypt Raider as well as established collisions for the map and very early...
housika717
Dec 22, 20231 min read
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Crypt Raider Lighting and More Construction
Added world lighting to the crypt raider map and had to do some additional construction to the map to prevent outside lighting from...
housika717
Dec 15, 20231 min read
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Crypt Raider Map Construction
Covered construction of the Crypt Raider map to the best of my ability. The next lesson will cover lighting so I'll be able to work on...
housika717
Dec 8, 20231 min read
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Starting Crypt Raider Lesson
Started Crypt Raider in Unreal / C++ a couple weeks ago and am currently in the middle of constructing the map for the game. Otherwise,...
housika717
Dec 1, 20231 min read
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Finishing ObstacleAssault Project
Wrapped up lessons on the ObstacleAssault project in Unreal. Optimized code and created code for rotating platforms before constructing...
housika717
Nov 3, 20231 min read
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ObstacleAssault Progress and Fixes
Created more complex platforms for ObstacleAssault. A tower pillar that moves up and down vertically and a large cube moving...
housika717
Oct 27, 20231 min read
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Creating a Functioning Moving Platform in Unreal / C++
Continued work on Obstacle Assault creating a platform that with a velocity of 100 units and will move on the X axis up to 100 units...
housika717
Oct 20, 20231 min read
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Reworked Issues on Obstacle Assault
Recreated last weeks project and didn't run into any complier or build issues. Started using C++ code to add variables to a new C++...
housika717
Oct 13, 20231 min read
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Unfortunate Week
Started the next project Obstacle Assault for Unreal. However, partially through the process yesterday I ran into an issue with creating...
housika717
Oct 6, 20231 min read
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Warehouse Wreckage Finished
Completed the Unreal video tutorial covering Warehouse Wreckage. Learned in blueprints how to condense nodes into functions for...
housika717
Sep 29, 20231 min read
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Created Map for Warehouse Wreckage
Spent time creating the warehouse on the physics based wreckage game. Currently just hollowed out a cube with windows and textured with...
housika717
Sep 22, 20231 min read
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Small Update for the Week
Got less done on unreal this week than expected. Did some changes to map blueprints on details of projectile object so they spawn and...
housika717
Sep 15, 20231 min read
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Early Wreckage Development
Continued working on Python lessons with Ryan. Started development on Snake in Python with functional code for snake head movement and...
housika717
Sep 8, 20231 min read
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Fairly Short Update
Not a lot to show off for this week. Joined up with Ryan for a couple of coding courses and mostly covered some set up and...
housika717
Sep 1, 20231 min read
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Completed Rust Web Server and Small Pong Update
Finished compiling the web server from the final project in the Rust book. Got the multithreaded server to run correctly and drop...
housika717
Aug 25, 20231 min read
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Rust Web Server Progress and Pong
Continuing to work on the web server chapter of the Rust Book. Currently, in a state where the server only displays an error since I...
housika717
Aug 18, 20231 min read
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