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ObstacleAssault Progress and Fixes

  • housika717
  • Oct 27, 2023
  • 1 min read

Created more complex platforms for ObstacleAssault. A tower pillar that moves up and down vertically and a large cube moving horizontally. Fixed some issues related to unreal not saving the variable changes to the new child classes made in relation to the moving platform code.


 
 
 

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