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Line Tracing in Crypt Raider

  • housika717
  • Jan 12, 2024
  • 1 min read

For this week in Crypt Raider I implemented line tracing and sweeping on the grabber from the player perspective and gave it a visible line for debugging purposes as well as did some tests for references vs pointers. Some time was also spent readjusting some parts of the map that were slightly off.



 
 
 

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