Line Tracing in Crypt Raider
- housika717
- Jan 12, 2024
- 1 min read
For this week in Crypt Raider I implemented line tracing and sweeping on the grabber from the player perspective and gave it a visible line for debugging purposes as well as did some tests for references vs pointers. Some time was also spent readjusting some parts of the map that were slightly off.
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