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housika717
Nov 221 min read
More AI Behavior
Updated more of the AI behavior tree and code so the AI will pursue the player within a set range and start shooting the player. AI will...
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housika717
Oct 251 min read
Simple Shooter AI Navigation and Aiming
Created code and navigation mesh in unreal to give the AI actor the ability to move around the map as well as focus aim on the player...
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housika717
Oct 111 min read
Simple Shooter Damage and Death
Added code so bullets that collide with actors deal a set amount of damage that subtracts from health pool variable. When the health...
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housika717
Jul 191 min read
Start on Simple Shooter Project
Early work on Simple Shooter project. Started with setting up assets, assigning inputs and movement to player actor, had to touch up...
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housika717
Jun 281 min read
Toon Tanks Polish
Added some effects to Toon Tanks after finishing functionality. Some sound effects, hit particles, camera effects, and adjusted game...
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housika717
Jun 141 min read
Toon Tanks Pawn Destruction and Gamemode
Created code for when the health variable drops below a specified value the pawn is destroyed. Setting up the Game mode widgets to...
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housika717
Jun 71 min read
Toon Tanks Health Component and Projectile Behavior
Continued to create code for the projectile class so it can destroy itself on collision as well as some updates to the behavior to...
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housika717
May 311 min read
Toon Tanks Projectile and Enemy Behavior
Created new behavior for the turret pawn to differentiate its shooting functions from the player pawn. Enemy turrets will shoot the...
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housika717
May 241 min read
Toon Tanks Rotation and Tracking
Worked on code in Toon Tanks to get the turret mesh to track the mouse cursor and rotate based on where the cursor is. The yaw of the...
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housika717
May 101 min read
Toon Tanks Movement and Speed
Recently implemented inputs and movement to toon tanks along with a speed variable for consistent movespeed independent of the frames per...
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housika717
Apr 51 min read
Toon Tanks Update
Continued lessons on Toon Tanks in Unreal. Added camera perspective to the main pawn tank that will be controlled by the player as well...
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housika717
Mar 221 min read
Early Work on Toon Tanks
Started early lessons on Toon Tanks project but lost a lot of time due to technical issues. So far progress made has been on the base...
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housika717
Mar 81 min read
Modifications to Stalker GAMMA Mod Pack
Made some changes to the mod pack to fit my preferences after their latest update. A lot of the work I did previously had to be...
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housika717
Mar 11 min read
Wrapping up Crypt Raider Lesson
Finished up Crypt Raider over the week, finishing up the final puzzle solution in the mausoleum as well as touching up the level with...
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housika717
Feb 231 min read
Trigger Component Adjustments and condensing functions
Trigger component has been coded to trigger on more than one condition, now it will no longer trigger when the tagged gargoyle statue...
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housika717
Feb 161 min read
Mover and Trigger Component
Did some work on the code so the statue entering the trigger area activates the mover's boolean. Added tags to differentiate which...
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housika717
Feb 91 min read
Crypt Raider C++ Trigger Component
This week I have created a trigger component for the movable wall. The C++ code for the component currently creates a TArray to print...
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housika717
Feb 21 min read
Crypt Raider Physics Handle
For this week I did some QA work on the Braincert Trivia game coding lesson which is covered briefly. Progress made in Crypt Raider was...
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housika717
Jan 191 min read
Crypt Raider Sweep and Input Functionality
Implemented code for the grabber attached to the player camera to have a spherical radius sweep for detecting actors that the grabber can...
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housika717
Jan 121 min read
Line Tracing in Crypt Raider
For this week in Crypt Raider I implemented line tracing and sweeping on the grabber from the player perspective and gave it a visible...
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