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Sound Cues and Widget Displays
Added Widgets for player win/lose conditions to display when conditions are met as well as a widget for the early draft of the HUD for...
housika717
Feb 141 min read
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Game End Conditions
Went over conditions for player win / lose causing the game to conclude and reset. Had to change some code on the AI controller to flag...
housika717
Jan 241 min read
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More AI Behavior
Updated more of the AI behavior tree and code so the AI will pursue the player within a set range and start shooting the player. AI will...
housika717
Nov 22, 20241 min read
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Simple Shooter AI Navigation and Aiming
Created code and navigation mesh in unreal to give the AI actor the ability to move around the map as well as focus aim on the player...
housika717
Oct 25, 20241 min read
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Simple Shooter Damage and Death
Added code so bullets that collide with actors deal a set amount of damage that subtracts from health pool variable. When the health...
housika717
Oct 11, 20241 min read
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Start on Simple Shooter Project
Early work on Simple Shooter project. Started with setting up assets, assigning inputs and movement to player actor, had to touch up...
housika717
Jul 19, 20241 min read
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Toon Tanks Polish
Added some effects to Toon Tanks after finishing functionality. Some sound effects, hit particles, camera effects, and adjusted game...
housika717
Jun 28, 20241 min read
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Toon Tanks Pawn Destruction and Gamemode
Created code for when the health variable drops below a specified value the pawn is destroyed. Setting up the Game mode widgets to...
housika717
Jun 14, 20241 min read
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Toon Tanks Health Component and Projectile Behavior
Continued to create code for the projectile class so it can destroy itself on collision as well as some updates to the behavior to...
housika717
Jun 7, 20241 min read
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Toon Tanks Projectile and Enemy Behavior
Created new behavior for the turret pawn to differentiate its shooting functions from the player pawn. Enemy turrets will shoot the...
housika717
May 31, 20241 min read
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Toon Tanks Rotation and Tracking
Worked on code in Toon Tanks to get the turret mesh to track the mouse cursor and rotate based on where the cursor is. The yaw of the...
housika717
May 24, 20241 min read
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Toon Tanks Movement and Speed
Recently implemented inputs and movement to toon tanks along with a speed variable for consistent movespeed independent of the frames per...
housika717
May 10, 20241 min read
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Toon Tanks Update
Continued lessons on Toon Tanks in Unreal. Added camera perspective to the main pawn tank that will be controlled by the player as well...
housika717
Apr 5, 20241 min read
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Early Work on Toon Tanks
Started early lessons on Toon Tanks project but lost a lot of time due to technical issues. So far progress made has been on the base...
housika717
Mar 22, 20241 min read
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Modifications to Stalker GAMMA Mod Pack
Made some changes to the mod pack to fit my preferences after their latest update. A lot of the work I did previously had to be...
housika717
Mar 8, 20241 min read
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Wrapping up Crypt Raider Lesson
Finished up Crypt Raider over the week, finishing up the final puzzle solution in the mausoleum as well as touching up the level with...
housika717
Mar 1, 20241 min read
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Trigger Component Adjustments and condensing functions
Trigger component has been coded to trigger on more than one condition, now it will no longer trigger when the tagged gargoyle statue...
housika717
Feb 23, 20241 min read
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Mover and Trigger Component
Did some work on the code so the statue entering the trigger area activates the mover's boolean. Added tags to differentiate which...
housika717
Feb 16, 20241 min read
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Crypt Raider C++ Trigger Component
This week I have created a trigger component for the movable wall. The C++ code for the component currently creates a TArray to print...
housika717
Feb 9, 20241 min read
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Crypt Raider Physics Handle
For this week I did some QA work on the Braincert Trivia game coding lesson which is covered briefly. Progress made in Crypt Raider was...
housika717
Feb 2, 20241 min read
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