top of page
Search

Creating a Functioning Moving Platform in Unreal / C++

  • housika717
  • Oct 20, 2023
  • 1 min read

Continued work on Obstacle Assault creating a platform that with a velocity of 100 units and will move on the X axis up to 100 units before inverting and reversing the platform. This runs on every tick so the platform will continuously run 100 units back and forth while the game is running.


 
 
 

Comments


bottom of page