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housika717

Something Different

So I deviated from the normal C++ tutorials to do a side project for the week. I took the time to try to rework a lua add on created by a community member for the game Phantasy Star Online, to get the add on to work on a new server with assistance from more experience programmers. The add on's original function is to detect rare enemy flags and alert the player if a rare enemy is active on room creation, but the original add on doesn't work on the new server, or at least that was what I thought. Using CE to check addresses and pointers to see how the server distributes flags to the client, I expected that the address used in the lua add on was incorrect and that the new server might use a different address, but it turns out everything was correct. Turns out, the issue is with the server code and not the client, and that they way the server distributes these flags is not how the game would normally behave.










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